So, I finished X-Men Legends…Wednesday? Maybe Tuesday? Now I can’t remember, but sometime this week.
It was okay – it was a satisfying 35-40 hours (which apparently means I was tremendously slow!), but I think I was left more remembering the flaws. Maybe I’m just a negative person! Here are complains on a game that was came out eons ago and are beside the point.
– I love the idea of a nominal single player game with the ability to multi player. I hate the idea of a single player game with levels you can only get by if you have two other people sitting around waiting to play.
The 400 Graduation exam and other stages on that level appeared to be impossible to complete unless two or more people were playing – there were objectives that conflicted with each other, and could not be done unless you each individual team member performed a different task, which is impossible with one person. It seemed awful cheap to me; you didn’t accomplish the missions by having a good idea of what you were doing, you won because you had live bodies at the controls.
I wouldn’t mind multi-player missions like those if you were able to give more specific and direct orders to your CPU teammates – being able to say something as simple as “defend this spot while I go over here” is all that was needed.
This tremendously annoyed me.
– by the midpoint of the game, you have 6-8 people available to make up your 4 person roster, but there was no real need to use everyone. Since everyone is tied together in for experience points and many powers overlap, it was too easy just to pick the same team for each mission – I stuck with Wolverine (healing factor), Cyclops (beam power + combo bonus), Jubilee (projectile special quickly powered to the max because the other specials weren’t bad) and a rotating fourth person based on need, but I